The Simultaneous Rise and Decline of Battlefield</em> Slashdotby Soulskill on fps at January 1, 1970, 1:00 am (cached at June 24, 2014, 11:33 pm)

An anonymous reader writes: Ben Kuchera at Polygon recommends against buying the upcoming Battlefield Hardline first-person shooter. Not because it's bad — in fact, he doesn't really offer an opinion on how good the game is — but because it's time to stop incentivizing poor behavior from Electronic Arts and its Digital Illusions CE development studio. After EA acquired DICE, Battlefield game launches accelerated, and launch issues with each game were hand-waved away as unpredictable. The studio's principled stand against paid DLC evaporated in order to feed the ever-hungry beast of shareholder value. Kuchera says, "EA continues this because the Battlefield franchise is profitable; we as players have taught them that we'll buy anyway, and continue to support games that don't work at launch." He suggests avoiding pre-orders, and only buying the game if and when it's in a playable (and fun) state. "Every dollar that's spent on Hardline before the game comes out is a vote for things continuing down an anti-consumer path. If the game is a hit before its launch, that sends a message that we're OK with business as usual, and business as usual has become pretty terrible."

Read more of this story at Slashdot.








The Simultaneous Rise and Decline of Battlefield</em> Slashdotby Soulskill on fps at January 1, 1970, 1:00 am (cached at June 24, 2014, 11:33 pm)

An anonymous reader writes: Ben Kuchera at Polygon recommends against buying the upcoming Battlefield Hardline first-person shooter. Not because it's bad — in fact, he doesn't really offer an opinion on how good the game is — but because it's time to stop incentivizing poor behavior from Electronic Arts and its Digital Illusions CE development studio. After EA acquired DICE, Battlefield game launches accelerated, and launch issues with each game were hand-waved away as unpredictable. The studio's principled stand against paid DLC evaporated in order to feed the ever-hungry beast of shareholder value. Kuchera says, "EA continues this because the Battlefield franchise is profitable; we as players have taught them that we'll buy anyway, and continue to support games that don't work at launch." He suggests avoiding pre-orders, and only buying the game if and when it's in a playable (and fun) state. "Every dollar that's spent on Hardline before the game comes out is a vote for things continuing down an anti-consumer path. If the game is a hit before its launch, that sends a message that we're OK with business as usual, and business as usual has become pretty terrible."

Read more of this story at Slashdot.








Evidence of a Correction To the Speed of Light Slashdotby Soulskill on space at January 1, 1970, 1:00 am (cached at June 24, 2014, 11:33 pm)

KentuckyFC writes: In the early hours of the morning on 24 February 1987, a neutrino detector deep beneath Mont Blanc in northern Italy picked up a sudden burst of neutrinos. Three hours later, neutrino detectors at two other locations picked up a second burst. These turned out to have been produced by the collapse of the core of a star in the Large Magellanic Cloud that orbits our galaxy. And sure enough, some 4.7 hours after this, astronomers noticed the tell-tale brightening of a blue supergiant in that region, as it became a supernova, now known as SN1987a. But why the delay of 7.7 hours from the first burst of neutrinos to the arrival of the photons? Astrophysicists soon realized that since neutrinos rarely interact with ordinary matter, they can escape from the star's core immediately. By contrast, photons have to diffuse through the star, a process that would have delayed them by about 3 hours. That accounts for some of the delay but what of the rest? Now one physicist has the answer: the speed of light through space requires a correction.

Read more of this story at Slashdot.








Open Source VoIP with Asterisk (IT Toolbox Blogs) SANS ISC SecNewsFeed(cached at June 24, 2014, 11:30 pm)

USA:s flyglista icke-konstitutionell SvD Utrikes(cached at June 24, 2014, 11:03 pm)

USA:s lista över terrormisstänkta personer som inte får resa med passagerarflygplan bryter mot landets konstitution, slog en federal domare fast på tisdagen. Domarens motivering är att personer som förs upp på listan aldrig får chansen att bestrida beslutet, och hon uppmanar därför regeringen att införa en sådan möjlighet.
IT Management Daily News Digest for June 23, 2014 (IT Toolbox Blogs) SANS ISC SecNewsFeed(cached at June 24, 2014, 11:00 pm)

En dog när plan besköts i Peshawar SvD Utrikes(cached at June 24, 2014, 10:33 pm)

Ett flygplan som var på väg in för landning på flygplatsen i den pakistanska staden Peshawar blev på tisdagen beskjutet från marken. En person dödades.
&amp;quot;Autonomic Networking Use Case for Distributed Detection of SLA Violations& SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)

Vuln: D-Link DIR-645 Multiple Buffer Overflow and Cross Site Scripting Vulnerabiliti SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)

Vuln: D-Link DIR-645 Multiple Buffer Overflow and Cross Site Scripting Vulnerabiliti SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)

PF Chang's Breach Persisted for Nine Months (June 18, 2014) (SANS Newsbites) SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)

PF Chang's Breach Persisted for Nine Months (June 18, 2014) (SANS Newsbites) SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)

Defending Against Algorithm Substitution Attacks (Schneier blog) SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)

Defending Against Algorithm Substitution Attacks (Schneier blog) SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)

&amp;quot;Autonomic Networking Use Case for Distributed Detection of SLA Violations& SANS ISC SecNewsFeed(cached at June 24, 2014, 10:30 pm)